First of all, CRITICAL MODE!
Similar to the Dreamlocke challenge, I decided to create a run in which Sora and Riku act Creepypasta-like, as if they were darker protagonists with Evil intentions or were both greatly influenced by Nortification from the beggining of the game(It's just a challenge, it doesn't have to make much sense). This means limits to Dream Eater interactions, no Light-themed commands and a few extra challenges(Dreamlocke elements). The Dreamlocke challenge can be found here: http://www.gamefaqs....stance/66479341
13th Vessel Challenge Obligatory Rules:
Only Initial and DiveWing Keyblades
Dream Eaters can not be created through recipes or materials
You are limited to ONE scan of AR Cards, so that you can participate in Flick Rush.
No Healing Magic
No Light themed attacks(with the exception of Shadowbreaker)
If a Spirit Dies, you are not allowed to revive it through normal ressussitation. You can save it by ending the battle/leacing the area before it dies or dying yourself.
Reality Shifts may only be used for Obligatory Story progression.
For the Optional Difficulty Rules, Keep in mind that each difficulty does not necessarily follow the other dificulties' rules, but continues to use the Obligatory Rules.
13th Vessel Optional Difficulty "Apathic Recusant" Rules:
Disable all Flomotion Abilities
No Attack or Magic Commands(With the exception of Dark commands such as Dark Aura, Dark Splicer, and Shadowbreaker)
No Link Attacks for Sora
No AR Cards
No Playing with Spirits, AP can only be raised through battling.
13th Vessel Optional Difficulty "Lonesome Vessel, Angered Sentiment" Rules(Slightly based on Vanitas? that doesn't really matter but)
Disable Flomotion Abilities
Destroy Meow Wow and/or Koromory Bat during battle as soon as created(for Koromory Bat, you must skip the Dream Eater Linking Tutorial)
No Attack or Magic Commands(With the exception of Dark commands such as Dark Aura, Dark Splicer, and Shadowbreaker)
Can not Create Any Spirits through any method.
Consequently have no Spirit Abilities
Only 'Potion' and 'Drop-me-not items' can be used(No Higher Potion Variants)
No Drop Bonuses
13th Vessel Optional Difficulty "Dark Masochist Master Challenge" Rules
Must activate EXP ZERO before reaching Level 14(Stay level 13) and keep it activated forever
No special abilities such as Glide and High Jump(with the exception of Dark Roll and Dark Shield)
Destroy Meow Wow and/or Koromory Bat during battle as soon as created(for Koromory Bat, you must skip the Dream Eater Linking Tutorial)
Can not create any Spirits Through any Method
Consequently have no Spirit Abilities
Magic Healing Commands and Flowmotion are Allowed
I can't stress this enough, this challenge is hard as it is, MAGIC HEALING COMMANDS ARE ALLOWED on this difficulty.
So I think that's it, Each Difficulty level is slightly different on the restrictions and that is on porpose. If anyone is actually crazy enough to try the Dark Masochist Master difficulty, my hat goes off to that person. No DE'S is hard enough, sheesh.
The latter was supposed to have EXP Zero from lv 1, but I literally changed my mind as I wrote this sentence because, seriously, that'd be a bit too rough... If anyone wants to try any of these with Exp Zero, though, please go ahead.
Anyway, I might be trying this later... Just maybe. Please try it out if you're daredevil enough!
Read more: http://kh13.com/forum/topic/61173-kh3d-13th-vessel-challenge/#ixzz2cZDyaYsR
Similar to the Dreamlocke challenge, I decided to create a run in which Sora and Riku act Creepypasta-like, as if they were darker protagonists with Evil intentions or were both greatly influenced by Nortification from the beggining of the game(It's just a challenge, it doesn't have to make much sense). This means limits to Dream Eater interactions, no Light-themed commands and a few extra challenges(Dreamlocke elements). The Dreamlocke challenge can be found here: http://www.gamefaqs....stance/66479341
13th Vessel Challenge Obligatory Rules:
Only Initial and DiveWing Keyblades
Dream Eaters can not be created through recipes or materials
You are limited to ONE scan of AR Cards, so that you can participate in Flick Rush.
No Healing Magic
No Light themed attacks(with the exception of Shadowbreaker)
If a Spirit Dies, you are not allowed to revive it through normal ressussitation. You can save it by ending the battle/leacing the area before it dies or dying yourself.
Reality Shifts may only be used for Obligatory Story progression.
For the Optional Difficulty Rules, Keep in mind that each difficulty does not necessarily follow the other dificulties' rules, but continues to use the Obligatory Rules.
13th Vessel Optional Difficulty "Apathic Recusant" Rules:
Disable all Flomotion Abilities
No Attack or Magic Commands(With the exception of Dark commands such as Dark Aura, Dark Splicer, and Shadowbreaker)
No Link Attacks for Sora
No AR Cards
No Playing with Spirits, AP can only be raised through battling.
13th Vessel Optional Difficulty "Lonesome Vessel, Angered Sentiment" Rules(Slightly based on Vanitas? that doesn't really matter but)
Disable Flomotion Abilities
Destroy Meow Wow and/or Koromory Bat during battle as soon as created(for Koromory Bat, you must skip the Dream Eater Linking Tutorial)
No Attack or Magic Commands(With the exception of Dark commands such as Dark Aura, Dark Splicer, and Shadowbreaker)
Can not Create Any Spirits through any method.
Consequently have no Spirit Abilities
Only 'Potion' and 'Drop-me-not items' can be used(No Higher Potion Variants)
No Drop Bonuses
13th Vessel Optional Difficulty "Dark Masochist Master Challenge" Rules
Must activate EXP ZERO before reaching Level 14(Stay level 13) and keep it activated forever
No special abilities such as Glide and High Jump(with the exception of Dark Roll and Dark Shield)
Destroy Meow Wow and/or Koromory Bat during battle as soon as created(for Koromory Bat, you must skip the Dream Eater Linking Tutorial)
Can not create any Spirits Through any Method
Consequently have no Spirit Abilities
Magic Healing Commands and Flowmotion are Allowed
I can't stress this enough, this challenge is hard as it is, MAGIC HEALING COMMANDS ARE ALLOWED on this difficulty.
So I think that's it, Each Difficulty level is slightly different on the restrictions and that is on porpose. If anyone is actually crazy enough to try the Dark Masochist Master difficulty, my hat goes off to that person. No DE'S is hard enough, sheesh.
The latter was supposed to have EXP Zero from lv 1, but I literally changed my mind as I wrote this sentence because, seriously, that'd be a bit too rough... If anyone wants to try any of these with Exp Zero, though, please go ahead.
Anyway, I might be trying this later... Just maybe. Please try it out if you're daredevil enough!
Read more: http://kh13.com/forum/topic/61173-kh3d-13th-vessel-challenge/#ixzz2cZDyaYsR